"De helse donder van Noale"
Das iig de mening van Motor magazine over m'n nieuwe brommer :)
Das iig de mening van Motor magazine over m'n nieuwe brommer :)
"The success of these games is good news for the music biz. They're breathing new life into old bands (Weezer, anyone?) and helping popularize new ones. They're even becoming a significant distribution outlet for new releases. So the record labels ought to be ecstatic, right? Nope. They're whining over licensing fees.
"The amount being paid to the music industry, even though [these] games are entirely dependent on the content we own and control, is far too small," Warner Music Group CEO Edgar Bronfman told analysts last summer. The money Warner receives for the use of its songs is "paltry," he said, and if the gamemakers don't pony up more cash, "we will not license to those games." In response, Rock Band publisher MTV Games is now boycotting Warner artists, according to a source close to the negotiations."
Voor het eerst in een jaar of acht weer eens wezen zeilen! Super lekker dagje op de Friese meren in de buurt van Langweer!
Keep calm or get exited? :)
This was the third in a series. The first, designed to stiffen public resolve ahead of likely gas attacks and bombing raids, was printed in a run of more than a million and read: Your Courage, Your Cheerfulness, Your Resolution Will Bring Us Victory. The second, identically styled, stated: Freedom Is In Peril.
From August 1939, both posters began appearing all over the country, on billboards, in shops, on railway platforms. The third, though, was held back. This one was for the real crisis: invasion. A few may have made their way on to select officials' walls, but the vast majority of the British public never got to see it. This poster enjoined: Keep Calm And Carry On."
Very interesting report about the approach to the 2002 redesign of the BBC website.
Geen last van m'n schenen, wel spierpijn in m'n bovenbenen en schouders. Tijd 51.29. Op naar volgend jaar! :D
In The Image of the City, on how people understand and wayfind in cities, Kevin Lynch introduces the concept of imageability (how easy it is for a dialogue between the person and the environment to build into a good mental image) [notes], and five basic elements of these images: paths, edges, districts, nodes and landmarks [notes]. The book is brilliant; Lynch introduces a whole vocabulary for those emergent properties of human wiring and social habitation, then applies and explains. It's going to be enormously useful in thinking about how people learn to find their way around websites (and semantic spaces of all kinds), how we relate to space in general, and, more, how that space is collaboratively created and moulded. This is a modest book, self assured but not declarative or over-confident, quiet. A joy to read. (I also have notes on the book design.)
Heb het gevoel dat die vijf elementen ook voor interaction design goed zouden kunnen werken. Hier nog even iets uitgebreider wat de elementen zijn:
Paths are the channels along which the observer customarily, occasionally, or potentially moves.
Edges are the linear elements not used or considered as paths by the observer. They are the boundaries between two phases, linear breaks in continuity: shores, railroad cuts, edges of development, walls.
Districts are the medium-to-large sections of the city, conceived of as having two-dimensional extent, which the observer mentally enters "inside of," and which are recognizable as having some common, identifying character.
Nodes are points, the strategic spots in a city into which an observer can enter, and which are the intensive foci to and from which he is traveling.
Landmarks are another type of point-reference, but in this case the observer does not enter within them, they are external.